![]() The OOB won’t take nearly as long to construct as the playable area has, though, because it will mostly be low-poly pine tree groves and the stream and road rolling off into the distance. It’s basically the same idea as my wrapper script, smoothing out the differences between the playable area and the surrounding environment. Beyond the playable area is the “out of bounds” (OOB) area, which is mainly just for making the map setting look realistic and “not like a table-top” so they say. I haven’t made a lot of progress, but nevertheless, I’m almost done with the playable area of the map. I’ve been working on the Company of Heroes map mentioned last time some more. #Coh2 map editor code#It should be fairly impressive once everything, previously existing and new, has been updated and linked into databases–I’ve even got some source code to put in this time around. I’m also doing more robust linking, both internal and external to the document. Apparently, in Word 2003, there is an option to export a “Filtered” Web Page, which removes all the Word-specific markup and reduces the file size by about 4KB + 10% of the overall size. This is taking longer than it sounds because I’m having to redo the Web Page export from Word. So far, I’ve only applied the wrapper script to some of the existing academic papers. From there, the wrapper script reads the calling document’s title, url, body contents, and style contents, outputting them where necessary and giving the page a clean, stylized, embedded document look. My final fix was to “include” the wrapper script in the document itself (thereby eliminating the need for the aforementioned fix), obtaining the calling document using the $SCRIPT_NAME environmental variable. This worked decently enough, but of course, you can never be too sure of client-side support for a rather obscure tag (though FF2 and IE6 did seem to support it). My first fix was a client-side workaround using the tag which forces a document’s path to whatever you want. However, I ran into a snag with this method because Word always exports Web Page image paths (and also internal links) relative to the document, and the script’s path would differ. At first, I went about rectifying this with another PHP script where you pass in an ID for a particular paper listed in a database. However, I’ve grown weary of the full-frame white document backgrounds of all my uploaded papers and the disconnected feeling it brings to the site’s style. Previously, I would just upload a Word “Web Page” version of papers, link them, write a little blurb, and that’d be it. Naturally, now that I’m done with school, I have a bunch of academic papers that I’m wanting to add to the site. I think once I decide I’ve rested enough and start looking in earnest, I won’t have much trouble finding a great job. So far, I’ve taken a passive approach to finding employment and, even with that minimal effort, have had a couple offers already. But, I’m pretty sure I graduated.Īnd now I’m being bombarded with queries about what, when, and where I’m going to get a job. I haven’t actually gotten my diploma in the mail yet. In addition, school just ended at the beginning of the month–this time for good, or so I think. Posts have been slow to come lately, but of course, this doesn’t mean I haven’t been working on anything. I then layered and lined up the maps in an image editor to create a composite image of the most accurate map I could make. To achieve this, I first gathered up as many maps as I could showing the fields and hedgerows where the battle occurred-present day Google maps, 1947 aerial map, D-Day recon map, and a map apparently provided by Maj. So to distinguish my attempt from all the others, I decided to make what I hope is the most accurate portrayal of the battle. There is also another Brecourt map made for CoH, but being that it was made for multiplayer, balance concerns forced them to change almost all the geography other than the trenches. Easy Company did not subsequently attack the manor itself). The CoD one has fairly accurate trenches (where the guns were located), but the context is very flawed (e.g. However, all the existing Brecourt Manor assault recreations have major accuracy flaws. The episode must have inspired others as well, since several video game recreations already exist most notably in the first Call of Duty. The prominent engagement in the second episode is the assault on the guns at Brecourt Manor. And it didn’t take long until inspiration hit me in the form of re-watching Band of Brothers. I had a lot of fun scripting the scenario, which is done entirely in LUA, so I was eager for another map to work on. A few months ago, I released my first singleplayer map for Company of Heroes. ![]()
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